.TH "stats" 3 "Thu May 23 2013" "Version 2.0" "Treasure Island" \" -*- nroff -*-
.ad l
.nh
.SH NAME
stats \- 
.PP
Les etats du jeu\&.  

.SH SYNOPSIS
.br
.PP
.PP
\fC#include <fonction\&.h>\fP
.SS "Data Fields"

.in +1c
.ti -1c
.RI "int \fBHP\fP"
.br
.ti -1c
.RI "int \fBHP_MAX\fP"
.br
.ti -1c
.RI "int \fBDPS_MAX\fP"
.br
.ti -1c
.RI "int \fBDPS_MIN\fP"
.br
.ti -1c
.RI "int \fBHC\fP"
.br
.ti -1c
.RI "int \fBSCORE\fP"
.br
.in -1c
.SH "Detailed Description"
.PP 
Les etats du jeu\&. 

Cette structure renferme l'ensemble des variables qui determinent les etats initiaux 
.SH "Field Documentation"
.PP 
.SS "int DPS_MAX"
Maximum Damage dealt 
.SS "int DPS_MIN"
Minimum Damage dealt 
.SS "int HC"
Hit Chance 
.SS "int HP"
Health 
.SS "int HP_MAX"
Health Max 
.SS "int SCORE"
SCORE 

.SH "Author"
.PP 
Generated automatically by Doxygen for Treasure Island from the source code\&.
